So I realised I haven't made a post here in quite some time and seeing as I've stopped been lazy and actually started doing some work I figured I'd upload it now rather then do a big update later in the week. So my main update is that I've finally got myself a graphics tablet, specifically wacom's bamboo pen (not touch, that would cost more and I really don't see any need for it) so I cant start doing some more work in the computer which basically means I can get painting and will also mean animation will become a lot easier to do too.
Anyway the first thing I have to show Is some rougth sketches for Yu's room on the train that I've done based of Jade's layout. I originally did the shot at the bottom but realised there was quite a few problems with it. Firstly it left out a lot of the details from Jade's original sketch due to the angle and also the angle itself made no sense. If we are supposed to be seeing from Yu's perspective then he must be about to jump out the window. The top drawing I think is better as it includes all the details and everything is a lot more visible. I'm not sure how striking it is though compared to the first one, so maybe it needs work but I figured that would be the general angle. I realised one of the reasons I went for the original angle was because of concern that the player wouldn't be able to click the door to leave but since we dropped that idea and simply have arrows to show where you can move it doesn't matter anymore.
This is for one of the close ups at the bar. It's actually not that great but I figured I'd post it as I want to talk about it a little bit. Rather then redrawing this I'm simply going to start painting over it and use it as a base.
Did somebody say animation? I sure hope they did! As I've done one incredibly awkward looking and low fps (frames per second not first person shooter) test. I had a mini debate with myself as to weather I should bother posting this or not as I don't think it gives across very well what I want it to look like as this was done in a very sporadic way (random drawngs, scanned at different points in time and I think even drawen with different pencils). Future animations will probably be drawn straight into the computer rather then having any of that scanning mambo jumbo in the middle. Though I almost certainly will draw the key frames by hand and then scan them in as I find that so much easier.
Also I did a test for the wobble idea I had inspired by those korean comics. Again I'm not sure if this really gives across what it would look like but it gives a basic idea of what I was thinking.
Animations may be laggy and suck so download if its crashing or going too slow.
Things I plan to do this week;
- Start painting and finished the bar close up
- Start painting over some of Rumzi's finished objects
- Start doing animations for Yu