Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Wednesday, 19 October 2011

Landmark Design - Ship Connection

OK this is the Ship design that connects the Bridge were

the Landmark is located.


The ship is part of the story of the Villagers that when on the quest to find a

new land for their People, so i thought i make the ship saying that

the emperor's gave 4 river boats to them.




The Bridge Connection ships light up from the inside when anyone walks onto the ship,

to show some one is there and the spirits are with them (takes the idea).

The ships Design is a mix of Chinese/Japanese river boat style


i think it came out very well :D i hope it works for this Landmark and its story.





Tuesday, 18 October 2011

Landmark Design

Hey Yo Guy this is my idea for the City's landmark if you can remember the story i did for the city and the Landmark.



The first is the basic designs for it i was deciding on ether a Chinese or a Japanese

style of castle but i think i like the Japanese one better ;)


The Four Squares that is shown on the Birdseye view is the 4 shrines

the surround the castle.


The Phoenix is the small statues on the side of the roofs

and the long bits on the walk way that rounds the castle

are in the shape of the boots that the villagers sealed

in to field the land and when someone enters the window light up


This one is the design for the walk way for each of the four shrine's this surrounds

the castle, the walls on the path i thought it could pictures of the ghosts

or the tell of the city and how it came to be in painting

This is the design of the shrine

the place where the Priest's come the pray

and the praying grounds in front of the building


The Alter that is inside of the building (on top left)

will have a very small lantern on it instead of the tradition rope






OK i hope that's it OK Jade, plz tell me what you think and all the rest

of the team and others thanks


The walkway boat are the next thing that is coming nxt

Thank guys .. Peace out ;)



Monday, 17 October 2011

ED Preview






 DUN DUN DUUUUUN.

The last pic is filled with potential for a gag gallery.  Now to animate ...

Yay for Yu filled with moar angst.


Sunday, 16 October 2011

lol scenes.


Day1: Bar (Michelle, I just used your bg layers from your previous work and mirrored it to fill windows, hope you don't mind).


Day2: Bar before defib puzzle (lol poor Kenny, it looks like he's planking XDDD)


Day2: Bar after defib puzzle

Urgh okay another 3 done! I would work on these longer but time is of an essence.

I'll just update what I've done so far:
OPTIONS:
- Done the buttons and rollover states for the bartender
- Done the buttons and rollover states for Kenny and Magazine options

Note, Kenny and Magazine options are a simple Y/N so they can use the same assets.



Which just reminds me, we need a mag cover! Will do so now ....

(30 mins later)...


Cool, we now have a mag cover XD.  Mike, would you be able to make it 3D like you did with the ticket when you implement this?

Wow I'm all Photoshop out but I still need to do the ending cutscene.  Will get onto it later today and then all the major stuff should be done and then the epic tweaking shall commence!

Right, I'm contemplating whether I should go out and get breakfast or just go to bed....hmmm!

Saturday, 15 October 2011

Mock ups



Bar before crash base


Bar before crash base + light filter


Bar before crash + interface test


Bar before crash base + interface/dialogue test


Bar before crash base + interface/dialogue with extra sprite test

... Mike I can't remember if you've programmed in the sprites for all dialogue....

Anyway this is what I meant by having a 50% black opacity over the bg when Yu talks to another character, the focus would be on on the characters and not on the bg like so.

Friday, 14 October 2011

concepty stuff

first of all.. bar scene after the crash;


any thing else needed adding? there wasnt much stuff to wreck in the room lol.

And I neatened up the magazine illustrations a bit, but its still b&w since there isnt time to add colour..



meep.


Potential cover art?

Too bad my original was insanely small - I originally intended it to be a small doodle but didn't realise that it would turn out to be a final concept piece. Oh well!

Jade & Michelle's work COMBINE.


As I thought, the blurb may be a bit too long.  If it can be shortened anymore that would be great but I think for now it's fine.


Edit: clean ver.

Tuesday, 11 October 2011

random scribblings of an idiot

little concept art ideas that were starting to form in my head o__o
i stole the first bg from one of jades china town pics as well as the masks from an ealier post..

these could potentially be for the magazine;




and these two are just random.. the second one has a bit of the magazine concept art over it to suggest shes being haunted by LATERNS. OH GOD NO.

More Inspirations for Concept Art goodness

Featuring Takeru-san on dA:





And last but not least, his Silent Hill and L4D2 parodies....



I did the exact same thing when I was the boomer in versus.  One person on the survivors just rage typed "CHEAAAAT" "CHEEEAAAAAT" at me.  It was funny lmao.


Monday, 10 October 2011

monndaaayyy

Hi guys, sorry I haven't been around very much this past week. Since this is the last week now before the deadline though this project is my first priority so please text me if theres something you need done and ill get to it, this week im all for this project ^^ (except for the hour on saturday when merlin is on... heheheh)

okay so stuff im working on.. ive hit a bit of a wall with these so let me know what you want added/improved?

i cleaned up and added a few things to jades concept art;

(maybe it needs more shadows.. and stuff in the bg? although see if you can see the thing i already added in the bg)

and tried to do yus room after the crash;

(maybe i should make the entire bg a slightly darker colour..? or should we do that in post?)


ill work on the magazine illustration next then go back to these if there are suggestions! keep up the great work! x

Wednesday, 28 September 2011

Ye Feng Back Streets design

Hey Guys this is one of the backstreet ideas i have for the city, i was more of the back streets from Shenmue 1.

lol the wires where the hard part of the it like in most places in Asia they have high wires every where so have to add that to the mix, but knowin where to place them was heck on this.





I had to do it in pen after coz it was so messy in pencil lol

Still needs some work tho, but this is the first any way


hope you guy like







Tuesday, 27 September 2011

Brock eyes ftw


See whether I can do as many sprites as I can before I go London!

indeed it is a splendid butt

okay heres my attempt at some train guard and bartender designs based on mike's earlier pics;

bartender


guard


and i tried to do some kemi fanservice... i really did XD

PERVERTS =9

Monday, 26 September 2011

Background Post-Production testy

Michelle's done some awesome background painting which quite frankly just blew my mind away.

Here are some examples in what I mean by ''applying the post production" ... exhibit 1:


Original:


A)Filter texture application


B) Light highlights


c) Sunset colour filters (since Yu comments about how 'warm' it is and makes him feel a bit sick, plus will contrast to the 'cold' colours of his room).


d) Creepy filter (it's actually a dark blue gradient at the bottom right corner to contrast with the pools of lights and give it a slightly ominous atmosphere.  Subtle but necessary).


e) Special nightime version which wouldn't be used but stil quite effective in a weird way?

Thank you so much Michelle! Once ML has finished (tomorrow) would it be okay for you to do more background stuff?!  I seriously can't thank thee enough...I'm so pumped about this project again :DDDD