EDIT: As Rumzi pointed out, it's "bitte" not "Peter"....I've just failed as a TF2 player.
Right. I'm very, very happy with the sudden influx of posts and comments invading my inbox ^W^. Firstly, I'd like to ask if everyone's received the script? I've just noticed that there's a slight error in version 2 of the script. In version 1, the player wouldn't find out the name of the character that they're playing, only until you talk to Kemi on the phone. In version 2, Yu starts his blogolobue with "my name is Yu" so all the "???" bits should be corrected to Yu.
After reading them all, I have several notices to update you all on now~
PLOT UPDATE:
Day 1 = Script DONE!
Day 2 = is when creepy shiz starts to happen (to answer Michelle's question). It's the day of the festival and when stuff happens to Kemi. The disappearing carriage will also happen here but I'm not sure whether Yu should notice it or not. Another idea in which to have is that since Yu starst seeing more creepy shiz, there could be the 'nice next door neighbour' that he met on the train and that he keeps bumping into at Kemi's only to find that she's (gender may change) is a ghost. An incident should definitely happen in which Yu has to use his Nursing skills to help a child who has [insert incident which would make someone scream around the carriages asking if there's a doctor on board] and after he saves the kid he is thanked by this person. It's also noted that since Yu would do a lot of hesitating, we can make it into a puzzle. You know what, the child swallowed an atom bomb. Yeh that's it. Sorted.
After Kemi's disappearance, Yu also learns of Kemi's boss' murder but is unable to get any details from the police (he just knows about it) and goes to Kemi's place to find more clues. Insert 'Find Kemi's spare key' puzzle and you get to explore Kemi's place and try to hack into her computer puzzle. Not a lot of information turns up apart from stuff about the corrupt politician and Kemi's address book. Yu finds some names highlighted in which he searches them up online - they're Private detectives so he hires one to help him search for more clues. Now we have a detective Gumshoe character! To help! Hooray!
Another bit in which I forgot was the idea that Kemi starts to spiritually send Yu hints through his phone. The idea was that when Yu goes to sleep he starts to dream - in the dream you actually play as Kemi's spirit but Yu and the player won't know this. Essentially this is more like an interactive cutscene but an example would be getting the player to take a picture of a certain object/location. When Yu wakes up, he doesn't remember the dream but is just WTF about finding the picture on his phone. Which, turns out is a clue in that the player would need to work out in order to unlock the next location to explore along with some more info from Gumshow (example: the murder scene of Kemi's boss). The idea of the maze puzzle would work here when Yu needs to try and sneak in, in order to find more clues.
I also forgot to mention (again) that Kemi gets found a few days after she disappears and ends up in the mental hospital. It could be part of the same hospital that Yu works in, in another hospital branch. Her mental instability gets worse and worse with each (scripted) visit so you can only converse with her face to face, then phone with a glass pane in the middle, then suddenly tv. Around this time, the PI starts to get even more nervous with finding out more info so he quits (now the player can only really rely on Kemi for info). Yu can get chased by an entity through the hospital corridors at one point here in the hospital (most likely near the end?).
Now I'm not sure how but the plot will start to focus on the thugs/politician. The ending twist is that the reason the politician started the whole thing in motion was that the kid that Yu failed to save was his son, so Yu was the one who started the whole thing in motion, not the ebil politician. Before the game focuses on how evil the politician was but was actually doing it to get revenge and not to
TAKE OVER THE DAMN WORLDDDDD.
After finding that out (if we get time) I'm still not sure how to end it - maybe just end it there. But I'd personally want a bit more closure. As Michelle suggested, maybe someone should die now XD I dno :/
This is where I'll need your assistance!
I'll definitely need some help in brainstorming these areas:
- Creepy experiences in which Yu should encounter cos now I'm slightly out of creative juice.
- Puzzle ideas. Be creative in what to include such as maybe incorporating the use of webcam/mic into solving a puzzle (and an alternative for ppl who don't)? Maybe Yu needs to blow out some candles...actually no, he'll need to blow on the joss sticks to be used on the offering altars. I'll explain this a bit more because this leads to...
INTERFACE/GAME UPDATE:
Game Statistics: Since it's Ghost Month and Yu feels really guilty about the A&E incident you can interact with the offering altar outside his apartment. Say if Yu interacts with it 10 times before a certain day, it would make the spirits happy and may change a certain cutscene. This lead me to another idea for another puzzle in which Yu has to dive/swim somewhere (one of the taboos) in order to get a clue. The taboo is that it is believed that there are many spirits in the water which will try and drown you. If you prayed at the altar enough times, Yu will be saved by the ghost of the Boy in which he didn't save in A&E, if not he'll see the Boy's face start to distort and scare Yu. The player won't know that it's the Boy from A&E, they'll only find out later. Either way, Yu will survive...or maybe make it a timed event lol.
Death: I'll write it here again but in case of the player dying there will be scripted events. Nothing is more terrifying that being chased and running for your lives, plus it'll make a good contrast to incorporate some 'action' into the game. I'll use an example for this. If for instance, Yu gets chased by an entity during the mental hospital corridors, players have a 2 second limit to click on the door in the background to keep moving forward. [Note for Mike, for places to move, can we change the cursor to a little arrow when it hovers over spots to 'move' Yu?]. If they don't click on the door in time, Yu will be caught by the entity and it'll be game over, players will need to reload back to their saved states. Right think that's it for that part.
SKYPE/DROPBOX:
Do you guys shave skype? I'm thinking it'll be very useful to have voice conferences so that we can all chat/brainstorm ideas together and may be easier to brainstorm together that way. For dropbox, I can invite you guys to my dropbox account so that when I add stuff to it (say scripts) it will pretty much instantly load on your computer and vice versa. DON'T create an account yet if you don't, let me invite you so that I can get an extra 200mb for my account which we can share XD. The starting space you get is 2gb.
http://www.dropbox.com/
Ok I actually haven't written all that I wanted but the rest are inspirational ideas that I think would be good for you guys to have a look at. ONWARDS TO EPIC POST 2.
I also apologise if this post seems rather rambly, it's taken me over two hours to write this already XD.