Saturday, 15 October 2011
10 hours later!
CLICK ME!! CLICK ME NOW!!
The offical placeholder image that I've used for the defib puzzle.
Oh hi all. So yeh, I started working about 10 hours ago and here is the fruits of my labour. Long story short - I've just done the defib puzzle (with dirt simple graphics) which was really the last hurdle to overcome. There's about 5 pages left to do but other then the items it doesn't look like anything that bad (coding wise bad) is going to happen. Anyway, enougth said, here's the update. Just a note of warning this uses dirt simple graphics when I didn't have anything to use. White boxes in general mean it's a clickable area (except the two just above the inventory box in the bar area, they will be used later) and long white boxes that appear during conversations are placeholders for the options. You have to talk to everyone in the bar area on the second day (oh god that feels so long ago now) in order to progress the game and be able to examine the magazine rack in Yu's room. Also the performance has greatly increased (after the post I made last night I figured out how you're supposed to do it) as has the file size. Oh yeh and the new cut scene is in the game as well. I gotta say on a side note that I love it, the music and artwork are great. Was very creepy especially when a ghostly image of the cut scene would start fading into other scenes after the cut scene was supposed to of finished which freaked me out (sadly I've removed that glitch). Good job Jade and Michelle! Oh yeh and to leave the drawing puzzle press the white square. Can't think of anything else, I'm a bit all over the place right now. Right, time to relax!