Friday 21 October 2011

After hours of trying to get the cutscenes to work...

I present thee the fruits of our labour.



Well done guys.

While we weren't able to include all the fantastic ideas, I'm so proud of everyone here including Mike who lost so much sleep over the damn engine and putting up with my nit-picking as the director.

It's not perfect but it's at least playable and might I add...creepy!

Congratulations everyone, we deserve a party once I get back to London ;)

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