Monday 18 July 2011

Inspiration




My first post of the newly named Hungry Whispers blog! Anyway this is kinda an extension of the Yu mood board only this time its not to do with Yu, or really anyone. There's a few characters in here but its more just general inspiration of images Ive seen that I think are creepy or just have nice colour work etc. Enjoy!(Re-post due to the images being a little too big)















12 comments:

  1. This is awesome Mike!

    Seeing the animated characters from Hotel Dusk will make it a good foundation for what we want to achieve for when Yu talks to the other characters in terms of the ''boiling'' animation look.

    I still love that snapshot you posted from Garden of Sinners of the cars with the red lights on the road in the rain. I can just imagine a small yet easy animation of Yu's blogologue over the top with some sound fx/ambient music for the cutscenes. Nice out!

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  2. Yeh I was trying to collect images that I just thought suited the mood that you would probably want to go for. I love the colours used in a lot of the scenes in garden of sinners. I think you really managed to do that with your last game with that door bg. I've been using that in all my prototypes. I can see now that its used from a a photo but I recently found out thats what a lot of game artists do anyway, and it works really well.

    As for the hotel dusk style animations - how many characters are there going to be? Because if there arnt that many then we could probs produce some really nice and varied animations for the characters.

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  3. Ah great, I didn't really think much of that door bg but quite a few ppl seem to like it lol. If need be I can always go out and take more pictures for bgs!

    I haven't decided how many characters yet I'm afraid. Maybe varied animations for the main characters or the ones in which the player will see the most often. But I'll try and keep the workload down in terms of animating the characters in the script! But I do agree that it'll be very nice to have a varied set of animations...just so that it gives them a bit of life.

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  4. i hope im not being presumptous of my own abilities here but i think if need be i could definately do some animation for this project like the ones shown from hotel dusk.. :3

    UMINEKOOOO
    despite not really liking that series they do have a nice way of building up to the murders, like in the pics youve found here..

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  5. I've seen your animations Michelle you'd be more then capable of doing this kind of thing. It's not too complicated when you think about it, just need a little animation for each emotion as it were. I don't think they would be that hard to do.

    And as for Umineko, i agree, the way it builds up to the murders is great but then it just goes down hill from there.

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  6. Thanks Mike ^//^ same right back at you!

    yeah =__= thats why I prefer higurashi but as has already been stated only the first season is fantastic.

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  7. You're both brilliant animators from what I've seen and I'll definitely take you up on that offer Michelle! I'm going to need all the help I can as I aim to finish this (>3<).

    Just to clarify, I'm aiming for PW character animation (so frame by frame is probably easiest compared to rotoscoping) in the style of Hotel Dusk (squiggle effect) as it should be easy enough to apply some sort of code to generate it. Hope everyone's okay with that?

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  8. thanks jade :'D
    that sounds goooooddddd, will give it a practice if i can as well..

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  9. We could apply a bit of code to it to make it doijng the squiggle thing but I wonder if its just worth doing it by hand? As I don't think it actually takes that much extra work, just from my experience of using that technique. It would give it a more natural look. I'll still try to figure out the code for that but I reckon its some kind of ripple effect.

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  10. I really disagree, it takes ages...trust me. TBH I'm more worried about time. When I was doing the Mr Cookie animation it was quite frankly a bit of a bitch to do XD. To get a 'natural' look, you'd have to loop 3-4ish frames for one static movement. If one animation loop say of Kyle Hyde looking over at something, that would equal

    1 frame = Kyle standing
    1 frame = Kyle half way head turn
    1 frame = Kyle full head turn.
    [1 frame = Kyle halfway head turn] copy pasta
    [1 frame Kyle standing] copy pasta]
    =overall 3 different frames of artwork is needed to be produced.


    If doing it by hand that would roughly equate to...

    1 frame = Kyle standing
    1 frame = variation
    1 frame = variation

    1 frame = Kyle half way head turn
    1 frame variation
    1 frame variation

    1 frame = Kyle full head turn.
    1 frame variation
    1 frame variation

    [1 frame = Kyle halfway head turn
    1 frame variation
    1 frame variation] copy pasta

    [1 frame Kyle standing
    1 frame variation
    1 frame variation] copy pasta

    Would mean that you'd have to do 9 frames of lineart including colour and shading as opposed to 3 frames of lineart+colour+shade and copy/pasta the squiggle code to all 3.

    However that is my opinion, it was an ass trying to get the animation done for TKoN (even just making the eyes blink took a while to apply to the different animations) as well as doing it for Mr. Cookie and that I'm just worried for time for that kind of thing. If time is going well, then I'll allow it to be done by hand however if we were going for the code route I was thinking about applying it to the cutscenes (just the characters though).

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  11. Ok well I'll try and find some code to create a ripple like effect, I figure this could also be applied to any text as well so it will make things easier. However I should point out in the example you've just showen it wouldnt require 9 frames, it would only require 5 as you would only need the variation frames for when Kyles just 'standing'. All the frames inbetween he's already moving so you dont need any variation frames. But it would still mean more work then if using the code and anything that reduces time spent is worth investing in.

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  12. Not quite, that would make Kyle have a weird head jerk XD But yes, it would reduce LOADS of time.

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