Now my writing skills will slowly start going downhill but I figured that this project will at least need some sort of closure. The main aim of this project is focusing on the experience for the player, unlike games which focuses on gameplay and replay value *cough*L4D2/COD4*cough*. I think the plot right now is not the most original in the world but I'm confident that if we work on this together it'll still make it a really good game to play. Like FF9 or PW.
The original idea was that since Kemi and her boss were investigating a corrupt businessman/politician, he sent a few thugs after Kemi and her crew to scare them. However in the process, they disturbed several offering tables during the commotion and because of that it caused the attention of many unwanted spirits lol. In a sense the business politician isn't directly responsible for anything but setting the whole thing into motion.
After Yu finds out that Kemi's boss is murdered, I was thinking of having three distinct areas in which the player can explore to find clues and stuff. Kemi's apartment (hacking into her laptop for instance), the murder scene (haven't decided where yet) in which Yu can ask around for information/get witness statements ala PW. Finally somewhere abandoned (that zombieland linke was useful Emma!) where Yu can talk to the gang members, then finally perhaps the corrupt official.
The ending can go in different ways: Kemi comes back alive/dead or ends in a cliff hanger... or Kemi is found but stays in the mental hospital, Yu still sees weird things until the end of the Ghost month.
As Mike said, we can only reveal so much to the player if I manage to write it properly lol. Mike also came up with the idea of sneaking into the crime scene without being detected by the guards at night Metal Gear style. I then had the idea of making it so that the environments look incredibly similar and maze like and avoid the guards. You can't see them but you can hear their footsteps which forces the player to listen out for them and puts them on the edge. There's a possibility that we can randomise the source of the footsteps to say either left or right and you'd need to go into the opposite direction. Almost like a mini game.
Also, any ideas to contribute in what should happen on the train scenes? I can only seem to come up with the 'diffusing the bomb' situation from Trauma Centre lol.
EDIT: forgot to add Emma's link to the abandoned amusement park pictures! Here it is: http://www.lovethesepics.com/2011/05/creepy-crusty-crumbling-illegal-tour-of-abandoned-six-flags-new-orleans-75-pics/.