A blog documenting the creative process of a horror/ murder/ mystery point 'n' click visual novel game.
Friday, 19 August 2011
Yu's Phone WIP
This is what I have done for Yu's phone so far. I kept the design of it basic and simple, I will add more details next and see if I can remember the settings for rendering to make it look realistic.
Also how realistic should I make it? Since the game has a different style, should I leave out tiny details and then run it through photoshop filters for the drawing effect?
Labels:
Assets,
Item/Inventory design
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Personally I don't think you should swet it on making it too realistic infact I'd almost suggest against that as I imagine that it would clash too much with the drawen style of the rest of the game. Thing it looks pretty good so far though. I just thought of something, maybe rather then texturing it you just render out greyscales versions of the phone like this and we paint over it just so it blends in a bit more. I've seen that done before where people have used a 3D model as a base to a 2D painting and the effect looks quite good.
ReplyDeleteI agree - most likely it'll be painted over to go with the rest of the art/design styles. Let the ideas flow and we can see what we can do. There's no right or wrong here.
ReplyDeleteMike - you mean like the painterly effect I did for the bg of TKON last time?
Yep, thats pretty much exatly what I mean.
ReplyDeleteWin - I'll post the TKON BG in another post for painting ref later today.
ReplyDelete