Showing posts with label Storyboarding. Show all posts
Showing posts with label Storyboarding. Show all posts

Thursday, 6 October 2011

Magazine Cutscene II


I totally forgot about this, but this is what I had in mind in terms of the animation style for the mag cut scene and possibly the ending blogologue/teaser trailer type.  Depending on time and how much I can program.

If artists can help out with the visual assets that will be greatly appreciated so then I can focus on the animation/programming and audio.  Something visually interesting with as little animation over it as possible with great writing and awesome music.

Script Day2.3

For proof readers and editors mainly but everyone is welcome to download and read the script:


Script day2.3 (.pdf):

I will not do any more changes to this script unless there's something majorly wrong lol.  Major changes include cutting down and re-writing some parts of the dialogue.  Based on what Mike's done so far, I've spaced out a few bits.  I've also cut out the original ending and re-written it to be Yu's  blogologue/teaser trailer for what's to come.  Hopefully by then I'll get some more random concept art to overlay with the text.

Any ideas in what the teaser trailer could include based on the narrative so far?
So far I've got:

- The pictures of Kemi on Yu's phone
- Yu sitting in his sitting room with his laptop, a shadow appears in the window
- Insert random concept art with logo, and a 'coming soon' at the end too XD

Sunday, 11 September 2011

HW Opening is nearly complete...

Hungry Whispers OP-beta-2

Heyhey...the sound works ;DDDDDD

To finish:
- Visual animation
- Volume slider/mute buttons

;DDDDDDDDDDDDDDDDDDDDDDDDD

Friday, 12 August 2011

Blog1 screenies...









Lazy Jade is lazy.

To do list:
- Animate
- Program buttons
- Sound design
- Shoot zombies
- Sleep.




Thursday, 11 August 2011

Tuesday, 9 August 2011

Monday, 8 August 2011

Blog 1.2-1.3



I hope 1.2 is starting to look a bit menacing, 1.3 looks really crap atm but I plan to add some more animation to this panel.

Thursday, 4 August 2011

Blog1.1 Interactive Animation

Holy cow it works.

Mike, regarding the animation for the 'text type' in game dialogue, I reckon leave it out if we chose to go with the AS3 version.  It took too long and I'm afraid I only managed to do with with AS2 and not AS3 so maybe you'll need to translate it into AS3 if we were.

SO SORRY! N00B AT AS3 XD



Hungry Whispers OP -beta-

(It's up on my dA btw)^

Wednesday, 3 August 2011

Blog1.1 screenie


Once I figure out how to get that 'typing' effect and add some sound effects here and there and a 'next' button I'll finish up the artwork for Blog (Day) 1, (panel) 2-6.

Sunday, 31 July 2011

Sketch & Storyboard dump

Beware, mini sketch and storyboard dump o_o;


Some more Yu sketches, haven't quite decided whether he should have a light colour jacket or a darker colour one.  Will do a colour test once I start animating the storyboards.  On the other hand, I enjoyed drawing Yu and Kemi together, that was fun lol. OH and I've decided 



Minus the random Kenny drawing, some storyboarding ideas.  The opening blogologue begins with Yu looking out the train window.  Although his face is still obscured from the players view ... planning on having small animation touches such as those moving hazy reflections you get when you ride a train.


I drew this a bit big, but the next scene shows Yu typing on his laptop and the sunset rays hitting the keys over the desk.  I visualised it to have a big bright/dark contrast with small animations like the on button/screen glowing.

The next scene transitions to one of those minimal art flash backs cos I'm lazy - though I'll change the teddy bear to be on it's side lying in a puddle of questionable red liquid.  Will also overlay some hospital sound fx like the chest pedals, life line signals and some other stuff.  The life line signal die over time.  Cheesy I know.


The scene transitions to the distraught mother being surrounded by Yu's team, again with the creepy minimal type flashback.  I planned to make them appear like weird hazy shadows surrounding the mother.

LOOK MA! I CAN DRAW HANDS  The scene ends with the mother turning slowly to Yu once he tries to apologise.  I had the idea that she would be at the window with sun setting again (wth is up with me and sunsets lol) so it can look really red and bloody.  Also the mother will be like a silhouette, making her eye more prominent through her dishevelled hair until it suddenly cuts as the laptop batteries die.

Also I can't seem to stop drawing Yu's hair longer than intended, please forgive me D: