tag:blogger.com,1999:blog-5256555025906670054.post3389802204271549953..comments2023-04-15T10:18:45.586+01:00Comments on Hungry Whispers: Lets listen to my engineAnonymoushttp://www.blogger.com/profile/07053286002172760448noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5256555025906670054.post-6397262323022749982011-10-12T23:15:19.279+01:002011-10-12T23:15:19.279+01:00Yes the bg will have moving effects on them (mainl...Yes the bg will have moving effects on them (mainly just the windows) as they will be transparent. Shouldn't be to hard for Mike to implement!<br /><br />I don't think making it bob up and down will be such a good idea as it's a point and click game so i can see users getting annoyed with it!Anonymoushttps://www.blogger.com/profile/07053286002172760448noreply@blogger.comtag:blogger.com,1999:blog-5256555025906670054.post-25249628138560465252011-10-12T22:46:54.195+01:002011-10-12T22:46:54.195+01:00TO MICHAEL!
Also Jade, are the backgrounds going ...TO MICHAEL!<br /><br />Also Jade, are the backgrounds going to have a moving effect on them? Like having it bob up and down so that it looks like the train is actually moving.celarkhttps://www.blogger.com/profile/11990316939124090632noreply@blogger.comtag:blogger.com,1999:blog-5256555025906670054.post-53107124534641946892011-10-12T07:08:26.349+01:002011-10-12T07:08:26.349+01:00Right, I've been through your latest work so f...Right, I've been through your latest work so far and I've written a to do list:<br /><br />Priority:<br />-Door sfx when moving between scenes including fade in/outs<br />- Disable use of inventory during dialogue (for the guard tutorial, disable places for the player to move between places and force them to click/drag the ticket tot he guard). The tutorial is also accessible during other dialogues which then skips to the next section of no dialogue.<br />-Overlay whatever audio is currently playing over the inventory menu<br />-C4 to C5 fade in/out with audio, same with ambience tracks and character themes<br />- Split screen for Yu's phone conversations<br /><br />Mid priority:<br />- Bg animations for the windows and light flickering<br />- 'Slide in' animations for the characters when they talk. Use the square boxes in the inventory menu to line the characters: make sure they do not exceed the lines and position them too high. I was playing through the engine on my 13'' macbook and the screen is actually slightly too small. So make sure there is an 'invisible border'.<br /><br />Low priority:<br />- Button animations with sfx<br />- "Day1 start/end" at the end of the op cutscene<br />- When Kemi phones, have the phone ringing on loop. I actually wanted it so that the players would click 'examine' on the phone so that the bg will cut to a close up of Yu's phone. Players can choose to answer it or not, then it'll go to the phone dialogues.<br /><br />Hopefully this'll help. Let me know when you start working on the engine later today. Thanks!Anonymoushttps://www.blogger.com/profile/07053286002172760448noreply@blogger.com